Dread Pincer
Wondrous item, rare
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This hollow crab claw is large enough for you to put your arm inside. While your arm is inside the claw, it adheres to your body and can be manipulated from within. The claw functions identically to your arm, however Dexterity (Sleight of Hand) checks using the claw are made with disadvantage.
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The claw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you hit a creature with an unarmed strike using the claw, you can use a bonus action to attempt a grapple check. Creatures make checks to escape the grasp of the claw with disadvantage. You can use your reaction to deal 1d6 + your Strength modifier bludgeoning damage to a creature that fails a check to escape the claw.
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The claw can be removed from your arm with an action if you submerge it in boiling water.
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“The crab lords of Plunderbrook must be molting!” Blubbington exclaimed, hefting the massive crustacean carapace onto the back of her hippocampus. The kelp obscured movement in her periphery as the freshly molted crab lords used the element of surprise to descend upon poor Blubbington, who was never seen again…
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